Monday 6 September 2021
PDF game files
Tuesday 4 May 2021
Avalancheverlost; End of Spells
The final bonus spell unlocked and added to the bench also ends the game when cast. Avalancheverlost closes both gates and immediately ends the game; the victory number can never be reached and because of this the win is awarded to the mage.
Should a mage pour all resources into reaching spell 16? Perhaps, though the quest is a bit of a lure; rather than concentrate on adding marker cones to the court and hardening defense the mage's focus turns to casting Librarian's Bench and Time's Blessing in a alternating fashion. It is a win of style over substance.
It's possible to cast Avalancheverlost on the first turn. It would stand as a spectacular achievement and thus far, a singular one yet to be executed in testing.
Sunday 2 May 2021
Elves or Giants; Capture or Delay
What is the more effective Mage strategy; capture by arrow damage or using blockers to run out the clock?
Tuesday 20 April 2021
Turtles all the way down
On the court, giants are identified as inverted stacks of marker cones. They can exist as a single marker cone, a double, or many, many more.
Giants occupy the middle of spans connecting two locations. For a spy to travel along a span blocked by a giant they must make free throws equal to the number of marker cones in the stack. Defeating a single marker cone giant requires a single free throw to be made by the spy. If successful, the marker is removed from the court and the spy continues along the span to the destination.
If the spy misses a free throw attempt the mage can call for the ball in an effort to build up the blocking giant. In order to do this the mage removes a leap counter, makes a successful free throw and moves a marker cone giant to to the disputed span, stacking the newly arrived giant atop the existing to form a single titan.
Following a spy missed free throw the mage can also withdraw the giant to a different span at a cost of a leap counter and made free throw. Why do this? Perhaps you want the spy to advance to a town and attempt a capture by arrow.
In the illustration below, the spy has missed its free throw attempt and the mage has stepped up and made two consecutive free throws, moving marker cone giants from W2 - W5 and P - E5, stacking them atop the blocking giant at W5 - B. The spy will now need to make 3 baskets from the free throw line in order to advance to W5. If the spy's turn ends before defeating the giant it will be forced to retreat to B.
Using leap counters to stack multiple giants into one super giant boosts their usage and increases the value of a number of giant centered spells: Bildebig, Collosaleapea, Atlas Stacked, Fortify fo fum, and Thudika.
It also provides an alternate spy fighting strategy; one of delay rather than capture by arrow. I think it is important to have decision points players can agonize over and while I think it would be a mistake to focus solely on creating the game's largest giant I applaud the mage who travels this path at least once. Let me know how it works out.
G.Walker
Sunday 18 April 2021
Rules update
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Sunday 11 April 2021
Penny Pinchers
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The map board can be used to track the progress of the mage in the pattern. It requires you to use three cards in total: The spell card, the make or miss card, and the map board: It's a bit of a juggling act. I ignore the map board when casting spells and just reference the make/miss card and spell card.
I use pennies as markers because they are ubiquitous. Everyone has 'em. But while they may appear tiny in the hand, placed on a spell card they become cumbersome things.
So try this: Take two pennies and the spell card. One penny tracks the misses or measures of grace that may modify the spell. The other penny tracks the progress of the mage on the court and we do this by occluding the star that marks the Mage's current location in the pattern.
Tuesday 6 April 2021
Scorer's table
It is the scorer's responsibility to track the game's progress on the map and score board. The scorer provides marker cones to an assistant to run out onto the court. The scorer also provides directional prompts to the mage when casting spells.
Good board management comes with practice.