Monday 3 September 2018

Spell Casting

A Mage has an arsenal of 18 spells to cast, 9 of those available at the beginning of the game. Let's examine how to cast Elforticus, and how to track the spell as it is being cast.

Let us pretend this is the opening spell cast of the game and the spy has not entered play.

The Mage stands at the marker cone on the court that corresponds to the starting point on the card. Elforticus requires a starting basket to be made from W5 along the 3 point line. 

The scorer can track progress on the individual spell card using small counters; It will be difficult to use pennies to mark progress. You might want to use the game board and a separate counter to track the mage's progress.





Shot #1:  Mage makes a basket, advances to the next point in the pattern. For Elforticus, this would be (y).



Shot #2: The Mage misses. Place a grace counter on the spell card. Grace counters can effect a spell's potency.



Shot #3: The Mage makes the basket. Advance to the final point in the pattern; E5.



Shot#4: Another miss. Advance the grace counter to G2. You could add another grace counter to the card but I find it is easier to slide the G1 counter over.




Shot # 5: To borrow from baseball; This card is at a full count. If the next shot is a made basket the spell succeeds with 2 measures of grace required and the mage can disperse 2 elf markers cone but only to towns. A miss; The spell fails.


Let's pretend the shot was a success. The mage gets to add a pair of elf marker cones to the court. The mage chooses to fortify cones at W4 and E5. 


A priority on the first turn is to reinforce the gates but the spell's potency has been diminished because of the second measure of grace required. The mage is not allowed to place the cones at the gates and instead chooses to make it more difficult for the spy to reach the armoury. The spy will now be required to make (2) baskets to exit W4 or E5.


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