Tuesday 30 March 2021

Out in 10 for 20

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Turn 1 is the only turn a spy is guaranteed 9 basket attempts. Miss counters are not placed on the board until after the shot clock dice has counted down and been removed. Only then do missed baskets draw the spy closer to turn's end. 

Turn 1 is also the only turn the spy faces no mage assets on the board. There are no giants. Towns are not guarded by elves or  worse, elves  with arrows. The spy faces a clear landscape. Get busy, visit towns (do that thing that spy's do; namely spy), get to a gate, and get out.

It is possible to craft a Turn 1 escape for 20 points on 10 shots; unlikely, but possible. It would require making 10 consecutive baskets without a miss. But the game isn't about escaping without dropping a shot. If you're the spy, it's about escaping with points. 





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